Ideal solution for simulation.
The configuration of the UD100 allows it to deliver several processing modules that can manage anywhere from one to four 4k projectors, making it ideal for the edge blending of 4k UHD projectors on flat, curved, and 360-degree screens. In terms of simulation, the UD100 is the best option. With UD100, consumers may switch out their expensive projectors for a more budget-friendly one without having to worry about lens shift, warping, or edge blending. It’s simple to set up, has a low barrier to entry, and is cheap, dependable, and adaptable.
Features
Geometry alignment menu
A remote controller, on-screen display (OSD), web interface (WebGui), or PC tool can all be used by the user to carry out geometry alignment.
The control point is 120 by 68 and it uses a PC Tool as well as a remote controller.
Image geometry alignment and warp
When performing geometry alignment, the user should follow the [2×2], [3×3], [5×3], [9×5], [17×9], and [120×68] sequence in order to obtain a smooth scaling factor throughout the image in all regions.
Variable Grid Patterns for geometry alignment
In order to properly align the geometry, a grid pattern is necessary. Users have the option of activating test patterns using the [Pattern] hotkey on the remote controller, as well as via WebGui and the GCT PC program.
Selectable grid pattern size for geometry alignment
The size of the grid ranges from 8 to 120 pixels in both the horizontal and vertical dimensions, with an increase of 1 pixel in each direction. The size of the H&V grid will remain the same.
The default grid size for both the horizontal and vertical orientations is 32 by 32.
Linearity grid line adjustment
When an image is projected by a projector onto a curved screen, the image will progressively alter the grid size, which will result in a variable scaling factor for the center as well as both sides of the screen. Adjusting the linearity of the grid lines is necessary in order to compensate for this kind of effect and provide a complete image with the same scale factor. This function can only be accessed and used through the operation of OSD menus.
W-shape Corner wall Alignment
The alignment function of the corner wall can be used in either the horizontal or the vertical direction. There are 12 control points that are incorporated across the entire edge. Up to +_1200 pixels can be aligned in each control point in the H&V directions for the Corner Wall geometry alignment range. These 12 control points incorporate the corner position alignment for all four corners. This function is analogous to the four-corner geometry alignment in that it enables the entire image to shift location while maintaining the same scale factor. The remaining eight control points are used for geometry alignment with the image of the corner wall. The Edge Blend feature will still be accessible to the user even after the Corner Wall adjustment has been made. When Corner Wall alignment is enabled, all other forms of geometry alignment as well as the Warp function will be disabled.
System connection
Using two 4k projectors to achieve a true 8k/2k edge mix (total resolution: 7680 by 2160)
Immersive display
A system that is immersive, consisting of three walls and one floor
Big scale display
Flexible display
The following versatile display functions are available on one UD100:
- One major content edge blending.
- the ability for each projector to display its own content independently.
- A picture that is 16:9 or 16:10 centered in the viewport.
- Using the projector in portrait mode to blend edges in order to make the image taller.
- Implement PIP/POP on each individual projector.
Independent RGB gamma correction for edge blending color fine-tune
Adjusting the independent RGB and gamma values in the overlapped region provides a greater range of options for compensating for color banding in the overlapped region.
White balance & Color correction
The RGB Gain and Offset values each have their own independent range of adjustment for each channel.
Nine regions black level uplift
In low contrast ratio projectors in dark working environments, it can compensate for light leakage. Signal processing cannot reduce projector light leakage’s inherent contrast ratio. A higher native contrast ratio reduces light leaking. Laser projectors are better for edge blending because of their greater natural contrast ratio. Multiple RGB exact black level uplift regions (up to 9) in each output channel can be selected. 9 regions can execute black level uplift for a 2×2 edge blending scheme.
Passive 3D application
The UD100 has the capability to decode Lines interleaved, side by side, Top/Bottom, frame sequential, and frame packed 3D from a Blue Ray DVD player into RH/LH eye frames for passive 3D display. The user has the option of using a screen with a silver coating or a standard 2D screen thanks to the various filter and eyewear systems.
Active 3D application
The UD100 has the ability to convert Line interleaved data from medical displays and frame-packed 3D data from Blue Ray DVD players into Side by Side, Top/Bottom, or Frame Sequential 3D format output signal for 3D display devices. This includes FHD 120Hz data for 4K UHD projector active 3D display.
Users who make use of UD100 are able to substitute high-end projectors with low-cost projectors, all without experiencing lens shift, warp, or edge blending. It allows for simple configuration, a low entry barrier, cost-effectiveness, reliability, and flexibility in the solution.
ctto: https://matrix-works.eu/ud100-product/